


- #Call of duty modern warfare 2 mission no russian how to
- #Call of duty modern warfare 2 mission no russian movie
"We wanted to bridge that gap a little bit and say, 'Let's put you in some place you never thought you could go,'" he explains. It was dehumanizing, he says, a way to put a gap between ourselves and the "monsters" who commit these acts. "That stuck around as just, 'What does that look like?' You know, this was not that long after, so we all had pretty intense fears around air travel."Īnd like that, the seeds of No Russian were planted.Īsking players to take part in a mass shooting, Stern says, was a response to the way Americans talked about terrorists post-September 11. "The only part that kind of stuck around was this prospect of killing civilians in a Russian airport," he says. "And then there was, of course, in that conversation, 'Well, you gotta blow up the airport,'" he says.Įventually, the team decided they didn't, as Stern puts it, want to "make a zombie game." It would be dehumanizing, he says, and Infinity Ward ultimately chose not to do another AC-130 mission in Modern Warfare 2. The goal would've been to contain the virus to Moscow, Stern explains, having the player blow up bridges and tunnels to isolate the citizenry there. The team landed on Moscow for the level's setting, originally pitching ideas for the player to pilot an AC-130 over the Russian capitol as a zombie-like outbreak ravaged the city.
#Call of duty modern warfare 2 mission no russian movie
"We were a lot of horror movie scenarios and World War 3 scenarios of 'What would have to happen for that type of power to be unleashed in a city.'"

"I think the initial pitch of it was 'What if we did AC-130 in a populated area,'" he says. When it came time to develop a follow up to Modern Warfare, Infinity Ward co-founder Jason West wanted to do another level like Death From Above, but with one major difference, Stern recalls. It's a chilling reminder of the distance people put between themselves and their actions in war.Īccording to Jesse Stern, the writer of Modern Warfare and Modern Warfare 2, Death From Above was made to evoke the real-world footage you can find on the internet from AC-130 onboard cameras. The level's perspective shifts from the series' typical first-person perspective to that of the plane's onboard camera, giving players an infrared, gray and white perspective of the level below as they target and kill enemies with a variety of guns and bombs, all while the crew casually chitchats about the people they're killing. To understand where No Russian came from, you have to understand a different Call of Duty mission: "Death From Above," from Call of Duty 4: Modern Warfare.ĭeath From Above puts players in the cockpit of an AC-130 gunship, as its pilot and crew provide air support for ground troops heading to their extraction point. | Infinity Ward/Activision Blizzard "Gun Ready" The following feature contains explicit descriptions of violence and screenshots that some readers may find uncomfortable.Ĭall of Duty Modern Warfare 2 released on Novemfor PC, PlayStation 3, and Xbox 360.
#Call of duty modern warfare 2 mission no russian how to
If there's one takeaway, it's that no one is quite sure how to feel about No Russian anymore. Publisher Activision removed No Russian from the Russian version of the game entirely.īut what was the point of No Russian to begin with? Where did this level come from, and what were the developers trying to say, allowing players to orchestrate an act of mass violence? And how has the game industry's thoughts on the level changed over the past ten years? We reached out to critics, academics, game writers, and members of Modern Warfare 2's development team to ask about the legacy of No Russian a decade removed from launch. Some felt the emotions it might engender was an argument for why video games are "art." Others found it "laughably pathetic," or perhaps gamifying tragedy in such a way that players might think terrorism was "all right." The level was censored in countries like Japan and Germany. Those are the only words, the only directions the player hears on the elevator ride up before Call of Duty: Modern Warfare 2 asks them to do the unthinkable: step out the doors, raise their gun, and mow down innocent civilians.Įveryone from game journalists, to politicians, to religious leaders had something to say about No Russian when it arrived on the scene in 2009. Some content, such as this article, has been migrated to VG247 for posterity after USgamer's closure - but it has not been edited or further vetted by the VG247 team. This article first appeared on USgamer, a partner publication of VG247.
